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Showing posts from 2010

MeeGo Conference & SteelRat

I'm personally not attending to MeeGo Conference this year. Past two Maemo Summits have been great, so I'm sure this time things will be even Harder, Better, Faster, Stronger! But in a way part of me is attending, as one thing I have been working with recently is a UX prototype called "SteelRat". It will be shown in Nomovok booth, running on top of MeeGo in different ARM development boards. This is what SteelRat looked like in Freescale i.MX51 during Qt Developer Days: But anyway, wishing good times for all you attending!

Qt Quick Game Programming

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Are you interested about Qt Quick? Want to get jiggy with it and develop mad skillz? Wanna become first Qt Quick OVI Store millionaire? Good news, we have a (partial) solution! We've been working with Qt Quick / QML for quite some time now and decided to write ~30 pages short tutorial which goes through step-by-step the implementation of 5-in-a-row game . My recommendation would be to read the tutorial while browsing game sources and reaching towards Qt Quick API documentation whenever interested in more details. Download the "Qt Quick Game Programming" tutorial from here !

5-in-a-row

We released today a game called 5-in-a-row. It's implemented with Qt Quick / QML and designed for 2 players playing next to each other: Want it? Package for N900 as well as source codes are available from here !

Thanks & Qt Dev Days

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Today postman brought to me a package from Norway, containing this: Thanks! My contributions to ambassador program have been distracted by work... Which is of course filled with Qt, but mostly behind closed doors and not directly visible to anywhere. But I want to improve this and right here, right now * promise to release both source code and documentation soonish available. I will also attend to Qt Developer Days in Munich and hang around Nomovok booth, demoing and praising Qt & QML. Mention the keyword "fidelio", and I'll tell just for you how current Qt Quick is only the beginning and what will happen during 2011 to rule the world... Hoping to see You there! * ) This reminded me a Fatboy Slim classic

Desktop widgets with Qt & QML

Writing desktop widgets for N900 using Qt is now possible, as Harald Fernengel explained yesterday in Qt Labs. What I wanted to test based on this is that can desktop widgets be made also using QML? So I hacked together a Clock widget and with the similar technique also slightly modified Samegame widget: Source code for the simple clock is available in my Gitorious branch so everyone can test and start to build cool Qt QML widgets in no time!

Creating fluid user experiences

Recently we have been co-operating with Linja Design, brainstorming and prototyping UI/UX ideas. One of their concept is branded as "Zax 2.0", idea being to tilt the flickable area so that it reveals more content into the direction user is panning so he/she will see "further ahead". To understand what I'm talking about, please check this video . I know there already is Cooliris and friends using similar method, but do you think this could be utilized still a bit more? Where and how would you use this if it would be easily available in the platform? I'm open to all ideas and to prove it, show here a world premiere of "Powered by Zax 2.0" 5-in-a-row game in N900: (And no, game is not available from anywhere yet, just under construction ;-) )